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# 🐍 Snakia Framework
**Snakia** is a modern Python framework for creating applications with Entity-Component-System (ECS) architecture, event system, and reactive programming. Built with performance (maybe) and modularity in mind, Snakia provides a clean API for developing complex applications ranging from games to terminal user interfaces.
## 📋 Table of Contents
- [🎯 Roadmap & TODO](#-roadmap--todo)
- [🚀 Installation](#-installation)
- [🚀 Quick Start](#-quick-start)
- [🏗️ Architecture](#-architecture)
- [⚙️ Core](#-core)
- [🎯 ECS System](#-ecs-system)
- [📡 Event System (ES)](#-event-system-es)
- [🔌 Plugin System](#-plugin-system)
- [🎨 TUI System](#-tui-system)
- [⚡ Reactive Programming (RX)](#-reactive-programming-rx)
- [🛠️ Utilities](#-utilities)
- [🎭 Decorators](#-decorators)
- [🏷️ Properties](#-properties)
- [🌐 Platform Abstraction](#-platform-abstraction)
- [📦 Examples](#-examples)
- [🤝 Contributing](#-contributing)
- [🆘 Support](#-support)
- [📄 License](#-license)
### ✨ Key Features
- 🏗️ **ECS Architecture** - Flexible entity-component-system for scalable game/app logic
- 📡 **Event System** - Asynchronous event handling with filters and priorities
- 🔌 **Plugin System** - Modular plugin architecture for extensibility
- 🎨 **TUI Framework** - Rich terminal user interface with reactive widgets
- ⚡ **Reactive Programming** - Observable data streams and reactive bindings
- 🛠️ **Rich Utilities** - Decorators, properties, platform abstraction, and more
- 🎯 **Type Safety** - Full type hints and Pydantic integration
> ⚠️ **Experimental Framework**
> This framework is currently in **beta/experimental stage**. Not all features are fully implemented, there might be bugs, and the API is subject to change. Use at your own risk! 🚧
## 🚀 Installation
### Prerequisites
- **Python** >= 3.12
- **pip** or **uv** (recommended) package manager
### Install from PyPi (recommended)
```bash
pip install snakia
```
### Install from Source
```bash
# Clone the repository
git clone https://github.com/RuJect/Snakia.git
cd Snakia
# Install with pip
pip install -e .
# Or with uv (recommended)
uv sync
```
## 🎯 Roadmap & TODO
Here's what we're working on to make Snakia even better:
- [ ] Plugin Isolation: restrict plugin access to only events and components statically defined in manifest
- [ ] Async & Multithreading: implement proper async/await support and multithreading capabilities
- [ ] Platform Support: expand platform abstraction to support more operating systems
- [ ] Random Implementations: add various random generations implementations
- [ ] TUI Widgets: create more ready-to-use TUI widgets and components
- [ ] Code Documentation: add comprehensive docstrings and inline comments
- [ ] Documentation: create detailed API documentation and tutorials
## 🚀 Quick Start
```python
from snakia.core.engine import Engine
from snakia.core.loader import Meta, Plugin, PluginProcessor
from snakia.core.ecs import Component
from snakia.types import Version
# Creating a component
class HealthComponent(Component):
value: int = 100
max_value: int = 100
# Creating a processor
class HealthProcessor(PluginProcessor):
def process(self, system):
for entity, (health,) in system.get_components(HealthComponent):
if health.value <= 0:
print(f"Entity {entity} died!")
# Creating a plugin
class HealthPlugin(Plugin, meta=Meta(
name="health",
version=Version.from_args(1, 0, 0),
processors=(HealthProcessor,)
)):
def on_load(self): pass
def on_unload(self): pass
# Starting the engine
engine = Engine()
engine.loader.register(HealthPlugin)
engine.loader.load_all()
engine.start()
```
## 🏗️ Architecture
Snakia is built on a modular architecture with clear separation of concerns:
```plaintext
Snakia/
├── core/ # Framework core
│ ├── engine.py # Main engine
│ ├── ecs/ # Entity-Component-System
│ ├── es/ # Event System
│ ├── loader/ # Plugin loading system
│ ├── rx/ # Reactive programming
│ └── tui/ # Terminal User Interface
├── decorators/ # Decorators
├── property/ # Property system
├── platform/ # Platform abstraction
├── utils/ # Utilities
├── random/ # Random number generation
├── field/ # Typed fields
└── types/ # Special types
```
## ⚙️ Core
### Engine
The central component of the framework that coordinates all systems:
```python
from snakia.core.engine import Engine
engine = Engine()
# Systems:
# - engine.system - ECS system
# - engine.dispatcher - Event system
# - engine.loader - Plugin loader
engine.start() # Start all systems
engine.stop() # Stop all systems
engine.update() # Update systems
```
## 🎯 ECS System
Entity-Component-System architecture for creating flexible and performant applications.
### Component
Base class for all components:
```python
from snakia.core.ecs import Component
from pydantic import Field
class PositionComponent(Component):
x: float = Field(default=0.0)
y: float = Field(default=0.0)
class VelocityComponent(Component):
vx: float = Field(default=0.0)
vy: float = Field(default=0.0)
```
### Processor
Processors handle components in the system:
```python
from snakia.core.ecs import Processor, System
class MovementProcessor(Processor):
def process(self, system: System) -> None:
# Get all entities with Position and Velocity
for entity, (pos, vel) in system.get_components(
PositionComponent, VelocityComponent
):
pos.x += vel.vx
pos.y += vel.vy
```
### System
Entity and component management:
```python
# Creating an entity with components
entity = system.create_entity(
PositionComponent(x=10, y=20),
VelocityComponent(vx=1, vy=0)
)
# Adding a component to an existing entity
system.add_component(entity, HealthComponent(value=100))
# Getting entity components
pos, vel = system.get_components_of_entity(
entity, PositionComponent, VelocityComponent
)
# Checking for components
if system.has_components(entity, PositionComponent, VelocityComponent):
print("Entity has position and velocity")
# Removing a component
system.remove_component(entity, VelocityComponent)
# Deleting an entity
system.delete_entity(entity)
```
## 📡 Event System (ES)
Asynchronous event system with filter and priority support.
### Event
Base class for events:
```python
from snakia.core.es import Event
from pydantic import Field
class PlayerDiedEvent(Event):
player_id: int = Field()
cause: str = Field(default="unknown")
ttl: int = Field(default=10) # Event lifetime
```
### Handler
Event handlers:
```python
from snakia.core.es import Handler, Action
def on_player_died(event: PlayerDiedEvent) -> Action | None:
print(f"Player {event.player_id} died from {event.cause}")
return Action.move(1) # Move to next handler
```
### Filter
Event filters:
```python
from snakia.core.es import Filter
def only_important_deaths(event: PlayerDiedEvent) -> bool:
return event.cause in ["boss", "pvp"]
# Using a filter
@dispatcher.on(PlayerDiedEvent, filter=only_important_deaths)
def handle_important_death(event: PlayerDiedEvent):
print("Important death occurred!")
```
### Dispatcher
Central event dispatcher:
```python
from snakia.core.es import Dispatcher, Subscriber
dispatcher = Dispatcher()
# Subscribing to an event
dispatcher.subscribe(PlayerDiedEvent, Subscriber(
handler=on_player_died,
filter=only_important_deaths,
priority=10
))
# Decorator for subscription
@dispatcher.on(PlayerDiedEvent, priority=5)
def handle_death(event: PlayerDiedEvent):
print("Death handled!")
# Publishing an event
dispatcher.publish(PlayerDiedEvent(player_id=123, cause="boss"))
```
## 🔌 Plugin System
Modular system for loading and managing plugins.
### Plugin
Base class for plugins:
```python
from snakia.core.loader import Meta, Plugin, PluginProcessor
from snakia.types import Version
class MyProcessor(PluginProcessor):
def process(self, system):
# Processor logic
pass
class MyPlugin(Plugin, meta=Meta(
name="my_plugin",
author="developer",
version=Version.from_args(1, 0, 0),
processors=(MyProcessor,),
subscribers=()
)):
def on_load(self):
print("Plugin loaded!")
def on_unload(self):
print("Plugin unloaded!")
```
### Meta
Plugin metadata:
```python
from snakia.core.loader import Meta
from snakia.core.es import Subscriber
meta = Meta(
name="plugin_name",
author="author_name",
version=Version.from_args(1, 0, 0),
processors=(Processor1, Processor2),
subscribers=(
(EventType, Subscriber(handler, filter, priority)),
)
)
```
### Loader
Plugin loader:
```python
from snakia.core.loader import Loader
loader = Loader(engine)
# Registering a plugin
loader.register(MyPlugin)
# Loading all plugins
loader.load_all()
# Unloading all plugins
loader.unload_all()
```
## 🎨 TUI System
System for creating text-based user interfaces.
### Widget
Base class for widgets:
```python
from snakia.core.tui import Widget, Canvas, CanvasChar
from snakia.core.rx import Bindable
class MyWidget(Widget):
def __init__(self):
super().__init__()
self.text = self.state("Hello World")
self.color = self.state(CanvasChar(fg_color="red"))
def on_render(self) -> Canvas:
canvas = Canvas(20, 5)
canvas.draw_text(0, 0, self.text.value, self.color.value)
return canvas
```
### Canvas
Drawing canvas:
```python
from snakia.core.tui import Canvas, CanvasChar
canvas = Canvas(80, 24)
# Drawing text
canvas.draw_text(10, 5, "Hello", CanvasChar(fg_color="blue"))
# Drawing rectangle
canvas.draw_rect(0, 0, 20, 10, CanvasChar("█", fg_color="green"))
# Filling area
canvas.draw_filled_rect(5, 5, 10, 5, CanvasChar(" ", bg_color="red"))
# Lines
canvas.draw_line_h(0, 0, 20, CanvasChar("-"))
canvas.draw_line_v(0, 0, 10, CanvasChar("|"))
```
### CanvasChar
Character with attributes:
```python
from snakia.core.tui import CanvasChar
char = CanvasChar(
char="A",
fg_color="red", # Text color
bg_color="blue", # Background color
bold=True, # Bold
italic=False, # Italic
underline=True # Underline
)
```
### Renderer
Screen rendering:
```python
from snakia.core.tui import RenderContext
from snakia.core.tui.render import ANSIRenderer
import sys
class StdoutTarget:
def write(self, text: str): sys.stdout.write(text)
def flush(self): sys.stdout.flush()
renderer = ANSIRenderer(StdoutTarget())
with RenderContext(renderer) as ctx:
ctx.render(widget.render())
```
### Ready-made Widgets
```python
from snakia.core.tui.widgets import (
TextWidget, BoxWidget,
HorizontalSplitWidget, VerticalSplitWidget
)
# Text widget
text = TextWidget("Hello", CanvasChar(fg_color="red", bold=True))
# Box widget
box = BoxWidget(10, 5, CanvasChar("█", fg_color="yellow"))
# Splitters
h_split = HorizontalSplitWidget([text1, text2], "|")
v_split = VerticalSplitWidget([h_split, box], "-")
```
## ⚡ Reactive Programming (RX)
Reactive programming system for creating responsive interfaces.
### Bindable
Reactive variables:
```python
from snakia.core.rx import Bindable, ValueChanged
# Creating a reactive variable
counter = Bindable(0)
# Subscribing to changes
def on_change(event: ValueChanged[int]):
print(f"Counter changed from {event.old_value} to {event.new_value}")
counter.subscribe(on_change)
# Changing value
counter.set(5) # Will call on_change
counter(10) # Alternative syntax
```
### AsyncBindable
Asynchronous reactive variables:
```python
from snakia.core.rx import AsyncBindable
async_counter = AsyncBindable(0)
async def async_handler(event: ValueChanged[int]):
print(f"Async counter: {event.new_value}")
await async_counter.subscribe(async_handler, run_now=True)
await async_counter.set(42)
```
### Operators
```python
from snakia.core.rx import map, filter, combine, merge
# Transformation
doubled = map(counter, lambda x: x * 2)
# Filtering
even_only = filter(counter, lambda x: x % 2 == 0)
# Combining
combined = combine(counter, doubled, lambda a, b: a + b)
# Merging streams
merged = merge(counter, async_counter)
```
## 🛠️ Utilities
### to_async
Converting synchronous functions to asynchronous:
```python
from snakia.utils import to_async
def sync_function(x):
return x * 2
async_function = to_async(sync_function)
result = await async_function(5)
```
### nolock
Performance optimization:
```python
from snakia.utils import nolock
def busy_loop():
while running:
# Work
nolock() # Release GIL
```
### inherit
Simplified inheritance:
```python
from snakia.utils import inherit
class Base:
def method(self): pass
class Derived(inherit(Base)):
def method(self):
super().method()
# Additional logic
```
### this
Reference to current object:
```python
from snakia.utils import this
def func():
return this() # Returns `<function func at ...>`
```
### throw
Throwing exceptions:
```python
from snakia.utils import throw
def validate(value):
if value < 0:
throw(ValueError("Value must be positive"))
```
### frame
Working with frames:
```python
from snakia.utils import frame
def process_frame():
current_frame = frame()
# Process frame
```
## 🎭 Decorators
### inject_replace
Method replacement:
```python
from snakia.decorators import inject_replace
class Original:
def method(self): return "original"
@inject_replace(Original, "method")
def new_method(self): return "replaced"
```
### inject_before / inject_after
Hooks before and after execution:
```python
from snakia.decorators import inject_before, inject_after
@inject_before(MyClass, "method")
def before_hook(self): print("Before method")
@inject_after(MyClass, "method")
def after_hook(self): print("After method")
```
### singleton
Singleton pattern:
```python
from snakia.decorators import singleton
@singleton
class Database:
def __init__(self):
self.connection = "connected"
```
### pass_exceptions
Exception handling:
```python
from snakia.decorators import pass_exceptions
@pass_exceptions(ValueError, TypeError)
def risky_function():
# Code that might throw exceptions
pass
```
## 🏷️ Properties
### readonly
Read-only property:
```python
from snakia.property import readonly
class Currency:
@readonly
def rate(self) -> int:
return 100
currency = Currency()
currency.rate = 200
print(currency.rate) # Output: 100
```
### initonly
Initialization-only property:
```python
from snakia.property import initonly
class Person:
name = initonly[str]("name")
bob = Person()
bob.name = "Bob"
print(bob.name) # Output: "Bob"
bob.name = "not bob"
print(bob.name) # Output: "Bob"
```
### 🏛️ classproperty
Class property:
```python
from snakia.property import classproperty
class MyClass:
@classproperty
def class_value(cls):
return "class_value"
```
## 🌐 Platform Abstraction
### 🖥️ PlatformOS
Operating system abstraction:
```python
from snakia.platform import PlatformOS, OS
# Detecting current OS
current_os = OS.current()
if current_os == PlatformOS.LINUX:
print("Running on Linux")
elif current_os == PlatformOS.ANDROID:
print("Running on Android")
```
### 🏗️ PlatformLayer
Platform layers:
```python
from snakia.platform import LinuxLayer, AndroidLayer
# Linux layer
linux_layer = LinuxLayer()
# Android layer
android_layer = AndroidLayer()
```
## 📦 Examples
### Health System
```python
from snakia.core.engine import Engine
from snakia.core.ecs import Component
from snakia.core.es import Event
from snakia.core.loader import Meta, Plugin, PluginProcessor
from snakia.types import Version
from pydantic import Field
class HealthComponent(Component):
max_value: int = Field(default=100, ge=0)
value: int = Field(default=100, ge=0)
class DamageComponent(Component):
damage: int = Field(ge=0)
ticks: int = Field(default=1, ge=0)
class DeathEvent(Event):
entity: int = Field()
class HealthProcessor(PluginProcessor):
def process(self, system):
# Processing damage
for entity, (damage, health) in system.get_components(
DamageComponent, HealthComponent
):
health.value -= damage.damage
damage.ticks -= 1
if damage.ticks <= 0:
system.remove_component(entity, DamageComponent)
if health.value <= 0:
system.remove_component(entity, HealthComponent)
self.plugin.dispatcher.publish(DeathEvent(entity=entity))
class HealthPlugin(Plugin, meta=Meta(
name="health",
version=Version.from_args(1, 0, 0),
processors=(HealthProcessor,)
)):
def on_load(self): pass
def on_unload(self): pass
# Usage
engine = Engine()
engine.loader.register(HealthPlugin)
engine.loader.load_all()
# Creating a player
player = engine.system.create_entity(
HealthComponent(value=100, max_value=100)
)
# Dealing damage
engine.system.add_component(player, DamageComponent(damage=25, ticks=1))
engine.start()
```
### TUI Application
```python
from snakia.core.tui import CanvasChar, RenderContext
from snakia.core.tui.render import ANSIRenderer
from snakia.core.tui.widgets import TextWidget, BoxWidget, VerticalSplitWidget
import sys
class StdoutTarget:
def write(self, text: str): sys.stdout.write(text)
def flush(self): sys.stdout.flush()
def main():
# Creating widgets
title = TextWidget("Snakia TUI", CanvasChar(fg_color="cyan", bold=True))
content = TextWidget("Welcome to Snakia!", CanvasChar(fg_color="white"))
box = BoxWidget(20, 5, CanvasChar("█", fg_color="green"))
# Layout
layout = VerticalSplitWidget([title, content, box], "-")
# Rendering
renderer = ANSIRenderer(StdoutTarget())
with RenderContext(renderer) as ctx:
ctx.render(layout.render())
if __name__ == "__main__":
main()
```
## 🤝 Contributing
We welcome contributions to Snakia development! Whether you're fixing bugs, adding features, or improving documentation, your help is appreciated.
### How to Contribute
1. **Fork** the repository
2. **Create** a feature branch (`git checkout -b feature/amazing-feature`)
3. **Make** your changes
4. **Add** tests if applicable
5. **Commit** your changes (`git commit -m 'Add amazing feature'`)
6. **Push** to the branch (`git push origin feature/amazing-feature`)
7. **Open** a Pull Request
### Development Guidelines
- Add type hints to all new code
- Write clear commit messages
- Update documentation for new features
- Test your changes thoroughly
## 🆘 Support
Need help? We're here to assist you!
- 🐛 **Bug Reports** - [GitHub Issues](https://github.com/RuJect/Snakia/issues)
- 💬 **Community Chat** - [RuJect Community Telegram](https://t.me/RuJect_Community)
- 📧 **Direct Contact** - mailto:rus07tam.uwu@gmail.com
## 📄 License
See the `LICENSE` file for details.