snakia/README.md
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<div align="center">
# 🐍 Snakia Framework
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[API Reference](https://ruject.github.io/snakia/)
&nbsp;&nbsp;
[Telegram Chat](https://t.me/RuJect_Community)
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**Snakia** is a modern Python framework for creating applications with Entity-Component-System (ECS) architecture, event system, and reactive programming. Built with performance (maybe) and modularity in mind, Snakia provides a clean API for developing complex applications ranging from games to terminal user interfaces.
## 📋 Table of Contents
- [🐍 Snakia Framework](#-snakia-framework)
- [📋 Table of Contents](#-table-of-contents)
- [✨ Key Features](#-key-features)
- [🚀 Installation](#-installation)
- [Prerequisites](#prerequisites)
- [Install from PyPi (recommended)](#install-from-pypi-recommended)
- [Install from Source](#install-from-source)
- [🎯 Roadmap \& TODO](#-roadmap--todo)
- [🚀 Quick Start](#-quick-start)
- [🏗️ Architecture](#-architecture)
- [📦 Examples](#-examples)
- [Health System](#health-system)
- [TUI Application](#tui-application)
- [🤝 Contributing](#-contributing)
- [How to Contribute](#how-to-contribute)
- [Development Guidelines](#development-guidelines)
## ✨ Key Features
- 🏗️ **ECS Architecture** - Flexible entity-component-system for scalable game/app logic
- 📡 **Event System** - Asynchronous event handling with filters and priorities
- 🔌 **Plugin System** - Modular plugin architecture for extensibility
- 🎨 **TUI Framework** - Rich terminal user interface with reactive widgets
-**Reactive Programming** - Observable data streams and reactive bindings
- 🛠️ **Rich Utilities** - Decorators, properties, platform abstraction, and more
- 🎯 **Type Safety** - Full type hints and Pydantic integration
> ⚠️ **Experimental Framework**
> This framework is currently in **beta/experimental stage**. Not all features are fully implemented, there might be bugs, and the API is subject to change. Use at your own risk! 🚧
## 🚀 Installation
### Prerequisites
- **Python** >= 3.12
- **pip** or **uv** (recommended) package manager
### Install from PyPi (recommended)
```bash
pip install snakia
```
### Install from Source
```bash
git clone https://github.com/RuJect/Snakia.git
cd Snakia
pip install -e .
```
## 🎯 Roadmap & TODO
Here's what we're working on to make Snakia even better:
- [ ] Plugin Isolation: restrict plugin access to only events and components statically defined in manifest
- [ ] Async & Multithreading: implement proper async/await support and multithreading capabilities
- [ ] Platform Support: expand platform abstraction to support more operating systems
- [ ] Random Implementations: add various random generations implementations
- [ ] TUI Widgets: create more ready-to-use TUI widgets and components
- [ ] Code Documentation: add comprehensive docstrings and inline comments
- [ ] Documentation: create detailed API documentation and tutorials
## 🚀 Quick Start
```python
from snakia.core.engine import Engine
from snakia.core.loader import Meta, Plugin, PluginProcessor
from snakia.core.ecs import Component
from snakia.types import Version
# Creating a component
class HealthComponent(Component):
value: int = 100
max_value: int = 100
# Creating a processor
class HealthProcessor(PluginProcessor):
def process(self, system):
for entity, (health,) in system.get_components(HealthComponent):
if health.value <= 0:
print(f"Entity {entity} died!")
# Creating a plugin
class HealthPlugin(Plugin, meta=Meta(
name="health",
version=Version.from_args(1, 0, 0),
processors=(HealthProcessor,)
)):
def on_load(self): pass
def on_unload(self): pass
# Starting the engine
engine = Engine()
engine.loader.register(HealthPlugin)
engine.loader.load_all()
engine.start()
```
## 🏗️ Architecture
Snakia is built on a modular architecture with clear separation of concerns:
```plaintext
Snakia/
├── core/ # Framework core
│ ├── engine.py # Main engine
│ ├── ecs/ # Entity-Component-System
│ ├── es/ # Event System
│ ├── loader/ # Plugin loading system
│ ├── rx/ # Reactive programming
│ └── tui/ # Terminal User Interface
├── decorators/ # Decorators
├── property/ # Property system
├── platform/ # Platform abstraction
├── utils/ # Utilities
├── random/ # Random number generation
├── field/ # Typed fields
└── types/ # Special types
```
## 📦 Examples
### Health System
```python
from snakia.core.engine import Engine
from snakia.core.ecs import Component
from snakia.core.es import Event
from snakia.core.loader import Meta, Plugin, PluginProcessor
from snakia.types import Version
from pydantic import Field
class HealthComponent(Component):
max_value: int = Field(default=100, ge=0)
value: int = Field(default=100, ge=0)
class DamageComponent(Component):
damage: int = Field(ge=0)
ticks: int = Field(default=1, ge=0)
class DeathEvent(Event):
entity: int = Field()
class HealthProcessor(PluginProcessor):
def process(self, system):
# Processing damage
for entity, (damage, health) in system.get_components(
DamageComponent, HealthComponent
):
health.value -= damage.damage
damage.ticks -= 1
if damage.ticks <= 0:
system.remove_component(entity, DamageComponent)
if health.value <= 0:
system.remove_component(entity, HealthComponent)
self.plugin.dispatcher.publish(DeathEvent(entity=entity))
class HealthPlugin(Plugin, meta=Meta(
name="health",
version=Version.from_args(1, 0, 0),
processors=(HealthProcessor,)
)):
def on_load(self): pass
def on_unload(self): pass
# Usage
engine = Engine()
engine.loader.register(HealthPlugin)
engine.loader.load_all()
# Creating a player
player = engine.system.create_entity(
HealthComponent(value=100, max_value=100)
)
# Dealing damage
engine.system.add_component(player, DamageComponent(damage=25, ticks=1))
engine.start()
```
### TUI Application
```python
from snakia.core.tui import CanvasChar, RenderContext
from snakia.core.tui.render import ANSIRenderer
from snakia.core.tui.widgets import TextWidget, BoxWidget, VerticalSplitWidget
import sys
class StdoutTarget:
def write(self, text: str): sys.stdout.write(text)
def flush(self): sys.stdout.flush()
def main():
# Creating widgets
title = TextWidget("Snakia TUI", CanvasChar(fg_color="cyan", bold=True))
content = TextWidget("Welcome to Snakia!", CanvasChar(fg_color="white"))
box = BoxWidget(20, 5, CanvasChar("█", fg_color="green"))
# Layout
layout = VerticalSplitWidget([title, content, box], "-")
# Rendering
renderer = ANSIRenderer(StdoutTarget())
with RenderContext(renderer) as ctx:
ctx.render(layout.render())
if __name__ == "__main__":
main()
```
## 🤝 Contributing
We welcome contributions to Snakia development! Whether you're fixing bugs, adding features, or improving documentation, your help is appreciated.
### How to Contribute
1. **Fork** the repository
2. **Create** a feature branch (`git checkout -b feature/amazing-feature`)
3. **Make** your changes
4. **Add** tests if applicable
5. **Commit** your changes (`git commit -m 'Add amazing feature'`)
6. **Push** to the branch (`git push origin feature/amazing-feature`)
7. **Open** a Pull Request
### Development Guidelines
- Add type hints to all new code
- Write clear commit messages
- Update documentation for new features
- Test your changes thoroughly